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A treasure trove of Hollywood dialogue has been repurposed to train AI systems, raising questions about transparency and creative rights.
“Here”, the new film from Robert Zemeckis, heavily utilizes AI technology to de-age Tom Hanks and Robin Wright.
The recent study, conducted by researchers at UC Berkeley, used AI technology to reach its conclusions.
AGBO has brought on Dr. Dominic Hughes, an authority figure in the AI space, to advance its creative opportunities and technologies.
UMG has partnered with Klay Vision, an AI music company claiming to be ethical to boost creativity.
The production company who made Blade Runner 2049, Alcon Entertainment, has sued Elon Musk, Tesla and Warner Bros. Discovery over unapproved AI images of their film in a new promotional campaign for Tesla’s robotaxi.
The horror studio is working with select filmmakers to experiment with Meta’s Video AI Tool, Movie Gen.
The agreement between a top European media player and the AI company demonstrates how past and archival content can be reused to create new materials.
Consumers’ Mixed Reactions to AI in Entertainment Production
A recent survey reveals that U.S. consumers are split on the use of generative AI in creating film and TV content, with acceptance varying based on familiarity with AI tools.
INTRO TO AI
Quick Explainers on Basic AI Terms and Tools
We’ve all seen the seemingly magical pitches/scenes ChatGPT is able to create. How does it work?
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Dubai's AI Dubbing Firm CAMB.AI Secures $4M in Seed Funding
CAMB.AI, a Dubai-based AI dubbing company, raises $4 million to enhance global content consumption through instantaneous dubbing in over 100 languages, attracting major clients.
AI in Global Distribution and Localization
AI’s capabilities may help with content distribution and localization, enabling culturally resonant and accessible media for global audiences.
MARZ's LipDub AI Revolutionizes Dubbing for Global Audiences
LipDub AI enables realistic lip synchronization in dubbed movies, aiming to enhance viewing experiences for global audiences.